﻿using Engine.Graphics;
using Engine;
using Game;
//樱花
public class 樱花 : 方块模板
{
    public const int Index = 306;

        public override void Initialize()
        {

            InHandScale = (float)0.35;
            FirstPersonScale = (float)0.4;
            FirstPersonOffset = new Vector3((float)0.5, (float)-0.5, (float)-0.5);
            base.Initialize();
            
        }
        public 樱花()

            : base("Textures/SakuraTree/sakuraleaves", Color.White)
        {
        }

        public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
        {

            return new BlockDebrisParticleSystem(subsystemTerrain, position, 1f * strength, ((Block)this).DestructionDebrisScale, Color.White, ((Block)this).DefaultTextureSlot);
        }
        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            return "樱花";
        }
    }

